Ask me anything about Beat and Box, the game I hope makes up for the dissapointment that is Mighty No. 9
I remember being so ludicrously excited about Mighty No. 9 and the potential it held. However, like almost everyone else that got their hands on it, I was less then impressed. With the latest Megaman trailer having dropped not too long ago, and with it looking a bit bland, I couldn't work on my game at the same pace I was. I needed to push it forward.
I've always loved game design, and have been designing games since I was maybe 7 or 8. I've been tweaking and refining the mechanics of Beat and Box in my spare time, but seeing as I don't have a lot of it, due to working 35-40 hours a week, it's still just a tech demo. I would love to answer any questions involving characters, mechanics, my personal game development experience, or anything really!
Kickstarter Link: www.kickstarter.com/projects/721993513/beat-and-box
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